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| author | Melissa Wen <mwen@igalia.com> | 2026-06-23 17:59:01 +0200 |
|---|---|---|
| committer | Alex Deucher <alexander.deucher@amd.com> | 2026-07-01 11:22:05 -0400 |
| commit | a71d2b051f334d1f36ba113bcd8dab69fbb37212 (patch) | |
| tree | 93a65a842e0d9ee21fe36493897e63ceb1699094 | |
| parent | 619e5b7e453a7f7416474250a92d19d704feb552 (diff) | |
| download | linux-next-a71d2b051f334d1f36ba113bcd8dab69fbb37212.tar.gz linux-next-a71d2b051f334d1f36ba113bcd8dab69fbb37212.zip | |
drm/amd/display: use halving distribution for PQ/sRGB linearizing LUT
When linearizing, the input is an encoded signal bounded to [0,1] and
PQ/sRGB EOTFs are steepest near 1, requiring more precision near the
bright end.
Take the 8-bit sRGB case as a reference: 256 possible inputs and 256 HW
LUT points line up, so the LUT acts as plain indexing. Float
representations don't land perfectly, but LERP-ing between two HW
entries, when input is within a small epsilon of one of them, doesn't
materially change the result.
Replace the uniform 12-region distribution (16 points each,
192 total, range [2^-12, 1]) with a 9-region halving distribution for
the PQ/sRGB pre-defined EOTF: 128 points in the top region [0.5, 1], 64
in the next, 32 in the next, and so on, down to 1 point in each of the
two darkest regions. Total samples grow from 192 to 256, with uniform
1/256 spacing across [0, 1]. The dark tail below 2^-9 is no longer
sampled separately, which is acceptable for PQ/sRGB.
Suggested-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Tested-by: Matthew Schwartz <matthew.schwartz@linux.dev>
Reviewed-by: Harry Wentland <harry.wentland@amd.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
| -rw-r--r-- | drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c | 33 |
1 files changed, 24 insertions, 9 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c b/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c index 70b7bc3494a2..66fe7f313ea3 100644 --- a/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c +++ b/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c @@ -303,8 +303,6 @@ bool cm3_helper_translate_curve_to_hw_format(struct dc_context *ctx, return true; } -#define NUM_DEGAMMA_REGIONS 12 - /* Linear interpolation of tf_pts entries, where (i >> 4) is the integer tf_pts * index, (i & 0xf) is the 1/16 sub-position. */ @@ -345,17 +343,34 @@ bool cm3_helper_translate_curve_to_degamma_hw_format( memset(lut_params, 0, sizeof(struct pwl_params)); memset(seg_distr, 0, sizeof(seg_distr)); - region_start = -NUM_DEGAMMA_REGIONS; - region_end = 0; + if (output_tf->tf == TRANSFER_FUNCTION_PQ || + output_tf->tf == TRANSFER_FUNCTION_SRGB) { + /* 9 segments + * segments are from 2^-9 to 0 + */ + const uint8_t SEG_COUNT = 9; + seg_distr[0] = 0; // Since we only have one point in darkest region + for (k = 1; k < SEG_COUNT; k++) + seg_distr[k] = k - 1; // 2^(k-1) points per region; halves as k decreases + + region_start = -SEG_COUNT; + region_end = 0; + } else { + /* 12 segments + * segments are from 2^-12 to 2^0 + * There are less than 256 points, for optimization + */ + const uint8_t SEG_COUNT = 12; + + for (i = 0; i < SEG_COUNT; i++) + seg_distr[i] = 4; + region_start = -SEG_COUNT; + region_end = 0; + } for (i = region_end - region_start; i < MAX_REGIONS_NUMBER ; i++) seg_distr[i] = -1; - /* 12 segments - * segments are from 2^-12 to 0 - */ - for (i = 0; i < NUM_DEGAMMA_REGIONS ; i++) - seg_distr[i] = 4; for (k = 0; k < MAX_REGIONS_NUMBER; k++) { if (seg_distr[k] != -1) |
