diff options
| author | Vicki Pfau <vi@endrift.com> | 2026-07-29 21:12:30 -0700 |
|---|---|---|
| committer | Jiri Kosina <jkosina@suse.com> | 2026-08-03 21:00:27 +0200 |
| commit | ddce9641ce924ed91ec8304577e463823a29ffaf (patch) | |
| tree | 218338f948a51286cfa40a975eeab6b89bb72894 /drivers | |
| parent | cd33a91d37eb4d7c6ce56aa7f4688066309808eb (diff) | |
| download | linux-ddce9641ce924ed91ec8304577e463823a29ffaf.tar.gz linux-ddce9641ce924ed91ec8304577e463823a29ffaf.zip | |
HID: steam: Rearrange teardown sequence
This fixes a narrow window during the teardown sequence where callbacks
could still be scheduled during cleanup that would then have a dangling
pointer to the now-freed steam struct.
This also puts work canceling for rumble and mode switch in
steam_unregister, as that shouldn't persist while the client hdev is open.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/hid/hid-steam.c | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 12203d61922f..663fda8a86fd 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -1156,6 +1156,9 @@ static void steam_unregister(struct steam_device *steam) steam_battery_unregister(steam); steam_sensors_unregister(steam); steam_input_unregister(steam); + cancel_work_sync(&steam->rumble_work); + cancel_delayed_work_sync(&steam->mode_switch); + cancel_delayed_work_sync(&steam->coalesce_rumble_work); mutex_lock(&steam_devices_lock); list_del_init(&steam->list); mutex_unlock(&steam_devices_lock); @@ -1441,25 +1444,24 @@ err_cancel_work: static void steam_remove(struct hid_device *hdev) { struct steam_device *steam = hid_get_drvdata(hdev); + unsigned long flags; if (!steam || hdev->group == HID_GROUP_STEAM) { hid_hw_stop(hdev); return; } + hid_hw_close(hdev); hid_destroy_device(steam->client_hdev); - cancel_delayed_work_sync(&steam->mode_switch); - cancel_work_sync(&steam->work_connect); - cancel_work_sync(&steam->rumble_work); - cancel_delayed_work_sync(&steam->coalesce_rumble_work); - steam->client_hdev = NULL; + spin_lock_irqsave(&steam->lock, flags); steam->client_opened = 0; + spin_unlock_irqrestore(&steam->lock, flags); + cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); } - hid_hw_close(hdev); - hid_hw_stop(hdev); steam_unregister(steam); + hid_hw_stop(hdev); } static void steam_do_connect_event(struct steam_device *steam, bool connected) |
