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-rw-r--r--drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c
index 6e6aadba006c..4d417c4a5cd2 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c
@@ -996,7 +996,7 @@ void amdgpu_multi_ring_reset_helper_begin(const u32 ring_type_mask,
* Give some time for non-guilty rings to finish their
* current submission, to try to minimize collateral damage.
*
- * Note that this just a best effort, but really there
+ * Note that this is just a best effort, but really there
* is no way to really know which ring is actually responsible
* because different rings may share resources, eg. a compute
* ring may hog shader engines, causing a graphics ring to hang.
@@ -1057,12 +1057,12 @@ void amdgpu_multi_ring_reset_helper_begin(const u32 ring_type_mask,
* @guilty_ring: The ring which is guilty of causing a reset.
* @ret: Return code from the reset function.
*
- * After calling amdgpu_multi_ring_reset_helper_end()
+ * After calling amdgpu_multi_ring_reset_helper_begin()
* and executing the actual reset method, call this
* function to restore normal operation.
*
* In case the reset failed, this function should still
- * be called to restore some state, but it won't attempt to
+ * be called to restore preemption state, but it won't attempt to
* fully restore the ring contents.
*/
int amdgpu_multi_ring_reset_helper_end(const u32 ring_type_mask,
@@ -1086,7 +1086,7 @@ int amdgpu_multi_ring_reset_helper_end(const u32 ring_type_mask,
/* Flush HDP cache so the GPU can see the updated COND_EXEC values */
amdgpu_device_flush_hdp(adev, NULL);
- /* If the reset was unsuccessful, return without restoring anything. */
+ /* If the reset was unsuccessful, return without restoring anything else. */
if (ret)
return ret;