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-rw-r--r--include/uapi/drm/drm.h20
-rw-r--r--include/uapi/drm/drm_mode.h10
-rw-r--r--include/uapi/drm/ivpu_accel.h2
-rw-r--r--include/uapi/drm/qaic_accel.h5
-rw-r--r--include/uapi/drm/v3d_drm.h5
-rw-r--r--include/uapi/drm/virtgpu_drm.h2
6 files changed, 41 insertions, 3 deletions
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index de723566c5ae..8662b5aeea0c 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -1218,6 +1218,26 @@ extern "C" {
#define DRM_IOCTL_SYNCOBJ_EVENTFD DRM_IOWR(0xCF, struct drm_syncobj_eventfd)
+/**
+ * DRM_IOCTL_MODE_CLOSEFB - Close a framebuffer.
+ *
+ * This closes a framebuffer previously added via ADDFB/ADDFB2. The IOCTL
+ * argument is a framebuffer object ID.
+ *
+ * This IOCTL is similar to &DRM_IOCTL_MODE_RMFB, except it doesn't disable
+ * planes and CRTCs. As long as the framebuffer is used by a plane, it's kept
+ * alive. When the plane no longer uses the framebuffer (because the
+ * framebuffer is replaced with another one, or the plane is disabled), the
+ * framebuffer is cleaned up.
+ *
+ * This is useful to implement flicker-free transitions between two processes.
+ *
+ * Depending on the threat model, user-space may want to ensure that the
+ * framebuffer doesn't expose any sensitive user information: closed
+ * framebuffers attached to a plane can be read back by the next DRM master.
+ */
+#define DRM_IOCTL_MODE_CLOSEFB DRM_IOWR(0xD0, struct drm_mode_closefb)
+
/*
* Device specific ioctls should only be in their respective headers
* The device specific ioctl range is from 0x40 to 0x9f.
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
index 128d09138ceb..09e7a471ee30 100644
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
@@ -1323,6 +1323,16 @@ struct drm_mode_rect {
__s32 y2;
};
+/**
+ * struct drm_mode_closefb
+ * @fb_id: Framebuffer ID.
+ * @pad: Must be zero.
+ */
+struct drm_mode_closefb {
+ __u32 fb_id;
+ __u32 pad;
+};
+
#if defined(__cplusplus)
}
#endif
diff --git a/include/uapi/drm/ivpu_accel.h b/include/uapi/drm/ivpu_accel.h
index 262db0c3beee..de1944e42c65 100644
--- a/include/uapi/drm/ivpu_accel.h
+++ b/include/uapi/drm/ivpu_accel.h
@@ -196,7 +196,7 @@ struct drm_ivpu_bo_create {
*
* %DRM_IVPU_BO_UNCACHED:
*
- * Allocated BO will not be cached on host side nor snooped on the VPU side.
+ * Not supported. Use DRM_IVPU_BO_WC instead.
*
* %DRM_IVPU_BO_WC:
*
diff --git a/include/uapi/drm/qaic_accel.h b/include/uapi/drm/qaic_accel.h
index 43ac5d864512..9dab32316aee 100644
--- a/include/uapi/drm/qaic_accel.h
+++ b/include/uapi/drm/qaic_accel.h
@@ -287,8 +287,9 @@ struct qaic_execute_entry {
* struct qaic_partial_execute_entry - Defines a BO to resize and submit.
* @handle: In. GEM handle of the BO to commit to the device.
* @dir: In. Direction of data. 1 = to device, 2 = from device.
- * @resize: In. New size of the BO. Must be <= the original BO size. 0 is
- * short for no resize.
+ * @resize: In. New size of the BO. Must be <= the original BO size.
+ * @resize as 0 would be interpreted as no DMA transfer is
+ * involved.
*/
struct qaic_partial_execute_entry {
__u32 handle;
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 3dfc0af8756a..1a7d7a689de3 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -319,6 +319,11 @@ struct drm_v3d_submit_tfu {
/* Pointer to an array of ioctl extensions*/
__u64 extensions;
+
+ struct {
+ __u32 ioc;
+ __u32 pad;
+ } v71;
};
/* Submits a compute shader for dispatch. This job will block on any
diff --git a/include/uapi/drm/virtgpu_drm.h b/include/uapi/drm/virtgpu_drm.h
index b1d0e56565bc..c2ce71987e9b 100644
--- a/include/uapi/drm/virtgpu_drm.h
+++ b/include/uapi/drm/virtgpu_drm.h
@@ -97,6 +97,7 @@ struct drm_virtgpu_execbuffer {
#define VIRTGPU_PARAM_CROSS_DEVICE 5 /* Cross virtio-device resource sharing */
#define VIRTGPU_PARAM_CONTEXT_INIT 6 /* DRM_VIRTGPU_CONTEXT_INIT */
#define VIRTGPU_PARAM_SUPPORTED_CAPSET_IDs 7 /* Bitmask of supported capability set ids */
+#define VIRTGPU_PARAM_EXPLICIT_DEBUG_NAME 8 /* Ability to set debug name from userspace */
struct drm_virtgpu_getparam {
__u64 param;
@@ -198,6 +199,7 @@ struct drm_virtgpu_resource_create_blob {
#define VIRTGPU_CONTEXT_PARAM_CAPSET_ID 0x0001
#define VIRTGPU_CONTEXT_PARAM_NUM_RINGS 0x0002
#define VIRTGPU_CONTEXT_PARAM_POLL_RINGS_MASK 0x0003
+#define VIRTGPU_CONTEXT_PARAM_DEBUG_NAME 0x0004
struct drm_virtgpu_context_set_param {
__u64 param;
__u64 value;